IMUSE

iMUSE
Developer(s)Michael Land, Peter McConnell
TypeGame engine
LicenseProprietary
WebsiteU.S. patent 5,315,057

iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly.[1][2] iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system was patented by LucasArts in 1994,[3] after being added to the fifth version of the SCUMM game engine in 1991.[4]

  1. ^ "iMUSE and the Secret of Organic Music". 1UP.com. 2012-06-26. Archived from the original on 2013-01-24. Retrieved 2013-08-28.
  2. ^ Cite error: The named reference Sweet 2012 was invoked but never defined (see the help page).
  3. ^ US patent 5315057, LAND MICHAEL Z [US]; MCCONNELL PETER N [US], "Method and apparatus for dynamically composing music and sound effects using a computer entertainment system", assigned to LUCASARTS ENTERTAINMENT CO [US] 
  4. ^ "SCUMM Versions". ScummVM. 2005-04-10. Retrieved 2013-08-28.

IMUSE

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