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Sonic the Hedgehog 3

Sonic the Hedgehog 3
North American box art
Developer(s)Sega Technical Institute
Publisher(s)Sega
Director(s)Hirokazu Yasuhara
Producer(s)Yuji Naka
Designer(s)
Programmer(s)
  • Yuji Naka
  • Hiroshi Nikaidoh
  • Masanobu Yamamoto
Artist(s)
  • Takashi Yuda
  • Satoshi Yokokawa
Composer(s)
Brad Buxer
    • Bobby Brooks
    • Darryl Ross
    • Geoff Grace
    • Doug Grigsby III
    • Cirocco Jones
Sega Sound Team
    • Tokuhiko Uwabo
    • Sachio Ogawa
    • Yoshiaki Kashima
    • Masaru Setsumaru
    • Tatsuyuki Maeda
    • Tomonori Sawada
    • Masayuki Nagao
    • Jun Senoue
SeriesSonic the Hedgehog
Platform(s)Sega Genesis, Windows
ReleaseSega Genesis
  • NA: February 2, 1994
  • EU: February 24, 1994
  • JP: May 27, 1994
  • AU: March, 1994
Windows
  • JP: February 14, 1997
  • WW: 1997
Genre(s)Platform
Mode(s)Single-player, multiplayer

Sonic the Hedgehog 3[a] is a 1994 platform game developed and published by Sega for the Sega Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.

Development began in January 1993 by Sega Technical Institute in California, shortly after the release of Sonic the Hedgehog 2. It was initially developed as an isometric game similar to what would eventually become Sonic 3D Blast (1996), but became a conventional 2D platform game due to time constraints. Sonic 3 was developed simultaneously with Sonic & Knuckles; they were planned as a single game until time constraints and cartridge costs forced the developers to split it. The Sonic 3 cartridge can be attached to an adapter on the Sonic & Knuckles cartridge, creating a combined game, Sonic the Hedgehog 3 & Knuckles. Michael Jackson composed portions of the soundtrack, but left the project and went uncredited; sources vary on how much of his work was retained, and many tracks were replaced in rereleases.

Sonic 3 was released in North America and Europe in February 1994, and in Japan in May. As with its predecessors, it was a critical and commercial success, with critics seeing it as an improvement over previous installments. Sonic 3 and Sonic & Knuckles sold a combined four million copies worldwide, placing them among the bestselling Genesis games. They have been rereleased in various Sega and Sonic compilations.
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